Postby Hiryu » Thu Nov 18, 2010 7:40 pm
Luckily for you,Red has a lot of destroy artifact cards.
You could be cheap and run a land destruction mechanic. There's a card called liquidsteel coating, which turns any permanent (any card on the battlefield, enchantments, creatures, etc.) into an artifact until end of turn. Very effective, especially in a "rainbow" deck.
There's also a few cards that can turn a land into another land, like Evil Presence, which turns enchanted land into a swamp. Corrupted Zendikar is better though, because when he taps for mana, he'll lose 2 life.
Of course, it may not matter if he draws a lot of mana over a few turns.
And like Mr.smartpants said, keep lightning bolting the crap out of him, or his creatures. You could save whatever red "burn" spells you have for his creatures, and when he doesn't have any left, you could possibly do a good amount of combat damage.
How many mountains do you have in your deck? You want to try to have mana as a 1/3 of your deck, which if you're running a 60-card deck, 20-22 should be plenty. Ideally, try to keep your deck below 75-80 cards.
You could try to mill him, although that's really reserved for blue.
White has a lot of stuff that can protect you from damage. Blinding mage can tap his creatures so that creature can't attack, unless he can make it untap. Pacifism is an enchantment that says creature can't attack or block. There are a few white cards that you can use to prevent damage. Some creatures have an ability like that, but it's usually only 1 or 2, not much.
Green is the best way to prevent combat damage. Fogs only cost a forest, and it prevents all combat damage for the turn.