If you were to be an 8-bit sprite...

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If you were to be an 8-bit sprite...

Postby Master Kenzo » Mon Oct 06, 2003 3:20 pm

If you were to be an 8-bit (eg. NES or SNES) sprite, what character would you be? Be creative here!
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Postby Staci » Mon Oct 06, 2003 3:36 pm

Well, I look like Lucca from Chrono Trigger (glasses, brown hair, etc.). However, if I could choose what I looked like I would say the Adult Rydia from Final Fantasy II/IVj. :thumb:
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Postby Razgriz » Mon Oct 06, 2003 3:39 pm

Fox McCloud, Star Fox. The Arwing is pretty sweet.
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Postby Michael » Mon Oct 06, 2003 6:48 pm

Black mage!
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Postby TheMelodyMaker » Mon Oct 06, 2003 7:16 pm

See my avatar; her name is Melody Rouge. That's as creative as I can get. ^_^

(Commodore 64 counts as 8-bit, right?)
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Postby MillyFan » Mon Oct 06, 2003 8:06 pm

Hmm. I'd either be the White Mage (Final Fantasy) or the Female Dwarf Paladin (Ultima for NES, oh, I wish I could play that game again. . .too bad NES emulators are illegal. . .and that I can't find the game).

The latter character was one of the best you could have back in the day on a comparative level-if you had made this character and built her to a somewhat respectable level, she could take out an attacking monster in one hit-and heal herself or a nearby character in her next turn. :)
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Postby shooraijin » Mon Oct 06, 2003 9:50 pm

Emulators aren't illegal -- it's the ROMs that you download that you don't own that are.

I use a Commodore 64 emulator quite legitimately to do development. It affords a lot of debugging tools that just aren't possible on my real 128. Ditto for my Intellivision emulator, since I want to play with the hardware.

I do play games on these emulators, of course, but I own the cartridges and disk images already -- I just transferred them to the Mac to play.

Okay, back to your regularly scheduled thread, sorry.
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Postby LorentzForce » Tue Oct 07, 2003 2:50 am

ah HA! here's mine.

ok, that was stupid.

seriously though, i wouldn't mind being Luigi. Mario's too fat for me.
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Postby MillyFan » Tue Oct 07, 2003 2:55 am

shooraijin wrote:Emulators aren't illegal -- it's the ROMs that you download that you don't own that are.

I use a Commodore 64 emulator quite legitimately to do development. It affords a lot of debugging tools that just aren't possible on my real 128. Ditto for my Intellivision emulator, since I want to play with the hardware.

I do play games on these emulators, of course, but I own the cartridges and disk images already -- I just transferred them to the Mac to play.

Okay, back to your regularly scheduled thread, sorry.


Hey, how *do* you turn a cartridge into a disk image? I know this sounds really dumb, but if I could, I'd sure like to play a lot of NES and SNES games on my PC (among others, Ultima for the NES, EarthBound for the SNES although my SNES still works, unlike the NES LOL)

Oh, and since we can post anime 8 bits rather than just NES and SNES. . .I found a few very kawaii ones at one of my favorite websites.
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Postby Heaven's Cloud » Tue Oct 07, 2003 4:48 am

Magus! Yes the frog Magus from Chrono Trigger. He's just so cool.
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Postby MillyFan » Tue Oct 07, 2003 12:11 pm

Erm. . .the frog from Chrono Trigger was named Glenn. Magus was the magician that turned him into a frog. -^.^-
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Postby SenseiPenPen » Tue Oct 07, 2003 2:36 pm

I would be a male Samus. ^_^ Or better... Samus's boyfriend, with comparable armor? Hmm...

Barring that... Yoshi.
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Postby Link Antilles » Tue Oct 07, 2003 2:39 pm

Most likely, Link.
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Postby SenseiPenPen » Tue Oct 07, 2003 2:46 pm

Link Antilles wrote:Most likely, Link.


Imagine that. :sweat:
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Postby Heaven's Cloud » Tue Oct 07, 2003 2:53 pm

MillyFan wrote:Erm. . .the frog from Chrono Trigger was named Glenn. Magus was the magician that turned him into a frog. -^.^-


Doh! :hits_self I forgot, sorry bout that.
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Postby MasterDias » Tue Oct 07, 2003 3:47 pm

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Postby shooraijin » Tue Oct 07, 2003 8:35 pm

Hey, how *do* you turn a cartridge into a disk image? I know this sounds really dumb, but if I could, I'd sure like to play a lot of NES and SNES games on my PC (among others, Ultima for the NES, EarthBound for the SNES although my SNES still works, unlike the NES LOL)


Err, well, it doesn't work quite that way. A disk image is just a virtual snapshot of a disk of some kind. On my Commodore 64 emulator, it's a snapshot of the old 1541 5.25" floppies that exists as a file on the Mac.

By the same token, a cartridge image is a virtual snapshot of the ROM contents of the cartridge. This usually requires some technical skill. To dump, say, my Commodore cartridges into ROM dumps, I use a special program on the 64 to generate a ROM file from the cartridge for those that act as extensions, or for games that take over the machine, I use an expansion box to manipulate the expansion port lines so I can have the cartridge connected but not activated (and then I generate the ROM file). This is much harder to do on the NES and SNES because, obviously, you can't program the (S)NES to dump the ROM for you without modifying the console or its firmware, or having some device to connect to the cartridge to another computer and drive its addressing lines. The long and short is, this is often out of reach of the casual non-techie gamer.

There are arguments that circulate around the legality of ROM dumps that you find. IANAL (I Am Not A Lawyer), but it's my considered opinion that if you own a game, you have the right to play a ROM dump of it, and if you can find one, it's my opinion that you can legally possess it. It's no different than if you had dumped the ROM yourself, ne? Likewise, if you have the original diskette for some game on an Apple or a Commodore, and you find the disk image somewhere, I think you're well within your rights as the game owner to play the image of it in an emulator. I've imaged many of my Commodore disks for just such a purpose -- they're much better protected as disk image files on my Mac than they are as floppies in the disk box, and they'll last a lot longer.
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Postby MillyFan » Tue Oct 07, 2003 8:37 pm

LOL, well, I could just forget about the NES games. It really doesn't bother me much *shrub*

-^.^-
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Postby TheMelodyMaker » Tue Oct 07, 2003 9:10 pm

shooraijin wrote:I've imaged many of my Commodore disks for just such a purpose -- they're much better protected as disk image files on my Mac than they are as floppies in the disk box, and they'll last a lot longer.


I have an additional reason to add to that, if I may.

I developed my first version of The Traveller's Guide on a Commodore 64 which we had bought second-hand, and it came with a faulty power supply connector. That meant that the only way to keep a steady flow of electricity going into it was to keep the cord in one position; if it was moved, the power would either flicker or go out altogether. We had to keep the disk drive on top of it to keep it from moving, and even then it was somewhat unstable if I needed to use the joystick. After two years of fighting with the power supply's stability, I got the game finished and stored on two floppy disks. (I eventually decided not to release it "as is", but that's another story.)

Over time, the state of the power supply's cord has gotten worse so it's become much harder, if not impossible, to keep the computer's power on. Then I heard from my brother-in-law about emulators, did the research online, and got my two disks converted to disk images so that now I don't have to play my own work on that piece of junk. (My only shame is that I also developed it with Simons' BASIC, so I had to find a cartridge image of that as well.)
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Postby kaibrightwing » Tue Oct 07, 2003 9:30 pm

if it was me i have to say mega man.
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Postby Bobtheduck » Wed Oct 08, 2003 1:17 am

Hmm... I'd like to be Locke... I guess...
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Postby Master Kenzo » Wed Oct 08, 2003 4:26 am

Silly me...I never posted mine :sweat:

I'd be Kirby :D
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Postby Towi Wakka » Wed Oct 08, 2003 8:04 am

A moogle!!!
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Postby shooraijin » Wed Oct 08, 2003 1:36 pm

> My only shame is that I also developed it with Simons' BASIC, so I had to find a cartridge image of that as well.

*disgusted* ;)

On the other hand, I did a fair number of things with Epyx Programmer's BASIC Toolkit, although I ended up writing my own music and sprite/graphics libraries after I rapidly outgrew the tools.
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