mechana2015 (post: 1447587) wrote:Havn't heard of them... explain a bit more please?
Lemme try: roguelikes are these super-hard RPGs, usually done in ASCII art, and get their name from the first one, Rogue. They were some of the first RPGs to be made into computer games, so they're a lot closer to the model set by pen-and-paper RPGs. And like I said, they're really unforgiving: many don't tell you what's going to happen if you drink that potion or put on that ring unless you do something to identify its effect. Oh, and death is permanent and usually irreversible. (
Here's an incomplete list of deaths from Nethack, to give you a taste of how many ways you can die and how complex these games can be.) Additionally, there's a whole lot of random generation: levels and the effects of items will be hugely different every time you play.
The most popular one is Nethack, which is open-source, freeware, and has an
online server where you can play it. Don't expect to win the first time, or the hundredth. Dwarf Fortress is kind of a roguelike - it's more like a hyper-complex SimCity than anything else, but it has a lot of the trademarks, like ASCII art, a huge amount of depth, and incredible difficulty. I've also played one based on DooM that was really fun, where ranged combat, rather than hack-and-slash, was the main way to fight.
We are loved even though we suck.
Psalms 37:37 (NHEB)
Mark the perfect man, and see the upright, for there is a future for the man of peace.