Kamille wrote:See, that's the kind of company I've been trying to find - one where I can give the script and they do the art. But in all honesty most companies I've found online state that they "may" do that - it's just that the script must be one of the best they've ever seen.
I don't mean to burst the bubble but I would not expect comic book publishers to provide the artist support (you have to). If you want to increase your chances of getting attention from companies, you have to minimize the efforts they have to contribute (i.e. do make the comic production easier for them - provide the artists for them). I'm sorry to say this but even the most excellent scripts will not fly or sell if they are not presented and marketed properly. For attractive presentation, I would imagine that you need images to go along with it. Unless you're aiming for a written novel, single written scripts for a manga/comic project is not going to work (IMO).
As for engaging artist support, you have two options: 1) Use hard cold money to buy their skills 2) form a long-term relationship with an artist who share the same goals and interests enough to work with you for free
Option 1: You need not worry as much about sharing the creative board. It's pretty much a business thing - You tell them what to draw. You pay them. The artist does it and in this case, you have the biggest say in the final cut in the creative process. If you have the $$$, you can obtain this more quickly and easily.
Option 2: You have to be flexible, easy-going and allow the artist some creativity freedom as it is now a "collaboration" [Keyword: Relationship] Yes, you have to like each other and it helps to share the same interests/mindset/goals etc.etc. This requires a lot more time and effort on your part (but less $$$, most of the time) especially if you want reliable and relatively good quality artists. XD
I speak on behalf of UC and I where I suppose falls onto Option 2: He first approached me for a long term project around year 2003 but I rejected it due to my heavy personal schedule at that time. As time went by, we experimented with other short-term projects, found that we actually get along very well in the creative process and now cheerfully consider long-term projects.
I believe what helped was:
1) a lot of communication (PMs, emails, chats, forums)
2) mutual respect of each other's opinions/feedback (i.e. if UC doesn't like something I designed, he tells me straightforwardly but he's very polite about it XD. On my part, I need to be open to feedback and be willing to consider his suggestions as he considers my proposals)
3) flexibility with the creative process (Sometimes you just have to let go of the nitty-gritty details. There is a lot of negotiation that goes on subsconsciously and you need to establish boundaries of what you can negotiate on or can't. Once you've established that, you can just about create anything you want as a team.)
4) shared long term goals (what do we intend to achieve in the long run? Printed stuff? Good quality stories online? How many pages are we talking about?)
5) understanding of each individual's personal needs/life schedule (I think UC is pretty well-informed of what's going on in my personal life and kindly doesn't force deadlines on me. I have a full time job, which doesn't allow me to create comic pages as quickly as I would like to. Fortunately, I'm self-motivated enough to get the project moving without too much prodding from UC. Vice-versa, if he has this heavy academic workload to deal with, I wouldn't expect his response so quickly. It's common sense, really.)
6) a lot of PATIENCE and PERSEVERANCE. UC and I (add Ann to this mix) have taken ~ 4 years to establish our collaborations. It isn't an overnight thing, folks.
The same also applies to another writer [former CAA member] whom I've found, am able to work with quite well. UC seems to be able to work with other artists relatively well too.
I think UC, Ann and I have accomplished quite a bit from our collaborations (hopefully they think so too). It's a shame that we can't share most of the material to the public yet but I hope this may give you some ideas of how to get someone to work on your script.
For clarification purposes, I am not available to manage any new projects.