Postby JasonPratt » Thu Apr 05, 2007 9:31 am
Artabanus -- a man in his mid to late 20s, whose competency and self-control give the impression of one much older; Artabanus is the experienced and totally confident commander of a group of companies hailing from the eastern nations of Mikon (primarily Krygy, his own original home). Inheriting command of his troops from his former Cadrist mistress, Lilia, Artabanus has proclaimed himself to be the new Arbiter of this Era--the one sent by heaven after every Culling to re-establish order among the nations. His idea of heaven, however, is rather more self-serving than most other people's...
A ruthless and inventive commander, who maintains an iron control over his troops, Artabanus also is skilled at jotting magical effects during battle. (Technically he would only count as an apprentice, compared to a full Cadrist; but since the Cadre have evidently all died, or progressively disappeared, Artabanus doesn't recognize any superiors.) His troops, and vendors (noncombatant support), are effectively loyal to him; but primarily through fear (mixed with grudging respect): he isn't reluctant to simply kill whomever disagrees with him. (While he does allow his lieutenants, Noth and Alt, some degree of autonomy and advisory status, he notably expects them to "tell me what I want to know.")
Visual cues: as someone puts it later in the story, he looks a lot like Dagon, except even more arrogant! His self-confidence is such that this will make a difference in his bearing and facial expressions, too--until that confidence is shattered over and over during the Macro-Fight Sequence in the last part of the book. {g} Then he starts to look panicked and broken and desperate. Arty is a fun villain to break to pieces. Unlike Dagon he does have a moustache, and I expect a fairly full one. Also like Dagon (and most Krygians--moreso than Dagon, come to think of it...) his features trend toward the hawkish. His build is large and impressive, again much like Dagon's (and indeed like many Krygians.) When he's on the ball, his gaze is piercing--and more than naturally so! I expect his eyes get kind of buggy when he's losing, though. {gggg!}
Clothes: a "regal" fighting jacket; the rest of his clothing will look rather upper-class, too, but militarily competent. (Hey, he needs to look like the judge of right and wrong... {shrug}{g}) I recall he wears a cloak in his first scene, probably much like the armored scouts he's hanging out with at the time.
Weapon: he carries a competent knife, as any man would who walks the woods, and isn't above using it if he has to. But of course he's a magus, so his weapon is mainly his magic (and, y'know, the hundreds of well-disciplined troops who follow him. {g})
Fighting style is typical for a magus/commander, but he's competent (and egotistical) enough to be in the front ranks, so long as he has a plan to work out.
Arty's two lieutenants, Noth and Alt, don't have a lot of description to them. (Alt is bigger than Noth.) They shouldn't look thuggish; they're both intelligent men of skill, though hardly flashy combatants. No shields, but standard swords. Minor amounts of armor. They'll need a bit of _practical_ visual flair so that troops can recognize them as the ranking subcommanders in the middle of a fight at some distance. Like most Krygians, they probably tend to look a bit hawkish and bearish.
Arty's troops are very well disciplined, well-armored and well-armed. Even his scouts are well-armored (for their jobs), though they'll also have cloaks. They lack mobility, but they'll stay in formations very effectively, reinforcing one another in good coordination.