The Power of Stories - For Evangelism?
PostPosted: Sun May 09, 2004 1:30 am
I honestly don't know what forum to put this in. This is an escerpt from my journal that I'd like some feed back on. Thanks in advance.
After watching a lot of anime today, some bad, some ok, and some very good, I realized that the real reason I like anime has nothing to do with sex or violence. The captivating characters and stories that really have something profound to say, that show me the depths of humanity, for both good and evil, those are the anime I will remember for years to come.
I've also come to realize that more often than not, the anime which appeal to overly violent or sexual themes to attract viewers are those with the least substance in terms of story. Sometimes I wonder if the writers and creators know that something of substance is missing, and that they are compensating for it. Maybe deep down they do, but I'm a little more pessimistic. To them, throwing in elements of fanservice and unbridled and unnecessary violence is probably just conforming to the status quo, to the usual order of things, "sex sells" and all that. It's my hope that more of the story-centered anime will be created in the future.
I guess I could say the same for video games as well, but I don't see that as likely to happen, except in RPG's and the like, because I see games as more appealing for their competition and strategy than for their storyline, and a good story as often the icing on the cake of solid gameplay.
I've been wondering a lot about the relevance of these media (animated stories and video games) and their potential for evangelism for some time now (you can thank CAA for that). I think I've come to the conclusion, at tentatively, that the stories told in anime and video games, if they are to be effective in evangelizing, should not be overtly Christian. The stories that are told should no doubt have evangelism in view, but I think that they should focus their efforts and making the hearts and minds of people receptive to the Gospel by first dispeling the foolish ideas - that exalt themselves against God's truth - for the lies that the really are. This could take the form of taking a belief (and the actions that go along with it) to its logical, and futile conclusion.
If there is one thing I have noticed about good cinema, it is that it has great potential for making hearts and minds soft, but it seems to me that 99% of anything that is overtly Christian is immediately rejected by the majority of unsaved people.
So then, what form should storytelling, especially our more modern forms of stroytelling through cinema (tv, games, animated programming, etc.) take if it is to be successful for evangelism?
Also, am I entirely off-base with the whole, not-overtly Christian thing, or am I on to something?
I know Jesus preached often through parables, and sometimes without including the subtle and more profound point of the parable, to his followers. How does this relate to the topic at hand?
After watching a lot of anime today, some bad, some ok, and some very good, I realized that the real reason I like anime has nothing to do with sex or violence. The captivating characters and stories that really have something profound to say, that show me the depths of humanity, for both good and evil, those are the anime I will remember for years to come.
I've also come to realize that more often than not, the anime which appeal to overly violent or sexual themes to attract viewers are those with the least substance in terms of story. Sometimes I wonder if the writers and creators know that something of substance is missing, and that they are compensating for it. Maybe deep down they do, but I'm a little more pessimistic. To them, throwing in elements of fanservice and unbridled and unnecessary violence is probably just conforming to the status quo, to the usual order of things, "sex sells" and all that. It's my hope that more of the story-centered anime will be created in the future.
I guess I could say the same for video games as well, but I don't see that as likely to happen, except in RPG's and the like, because I see games as more appealing for their competition and strategy than for their storyline, and a good story as often the icing on the cake of solid gameplay.
I've been wondering a lot about the relevance of these media (animated stories and video games) and their potential for evangelism for some time now (you can thank CAA for that). I think I've come to the conclusion, at tentatively, that the stories told in anime and video games, if they are to be effective in evangelizing, should not be overtly Christian. The stories that are told should no doubt have evangelism in view, but I think that they should focus their efforts and making the hearts and minds of people receptive to the Gospel by first dispeling the foolish ideas - that exalt themselves against God's truth - for the lies that the really are. This could take the form of taking a belief (and the actions that go along with it) to its logical, and futile conclusion.
If there is one thing I have noticed about good cinema, it is that it has great potential for making hearts and minds soft, but it seems to me that 99% of anything that is overtly Christian is immediately rejected by the majority of unsaved people.
So then, what form should storytelling, especially our more modern forms of stroytelling through cinema (tv, games, animated programming, etc.) take if it is to be successful for evangelism?
Also, am I entirely off-base with the whole, not-overtly Christian thing, or am I on to something?
I know Jesus preached often through parables, and sometimes without including the subtle and more profound point of the parable, to his followers. How does this relate to the topic at hand?