Game Design needs more than just programmers
PostPosted: Sat Feb 14, 2004 5:39 pm
So, many of us here want to start up a Game company. I have spoken my views on one way to start that out, but after drooling... I mean, uh, watching Adobe Audition sales pitch and demonstration, I go to thinking... To have a game company, we need to have every aspect of game creation at our fingertips...
I. Designers
...A. "Gameplay" story writer
...B. Concept Artist
...C. Planners
II. Production Team
...A. Directors
......1. Overseer
......2. Art Director
......3. Scenario Director
......4. Sound Director
...B. Artists
......1. Concept Artist
......2. Character Modelers
......3. Background modelers
......4. Character animators
......5. Additional modelers
......6. Additional animators
......7. Character mapping
......8. Environment Mapping
...C. Sound design
......1. Musicians
.........a. Music Director
.........b. Additional musicians (optional)
......2. Recording engineers
......3. Foley Operator
......4. Sound Director
...D. Programmers
......1. Hit detection
......2. Battle/quest programmers (getting the game to be a game)
......3. Optimizers
......4. Beta-testers and error correction
......5. Development Tool programmers
III. Business & Support
...A. Lawyer(s)
...B. Accountants
...C. Researchers
IV. At Volt's request, renaisance men AKA I got a C- in EVERYTHING ^_^
In any case, to make a Video game will require a lot of different complimentary skills, so we need people to focus on different aspects. Get as good as you can on those aspects, and get enough people to fill all of those requirements (and having ourselves established in the industry long enough to not be laughed off the face of the earth, if only laughed out of our home countries) There are LOTS of programmers needed, but there are a lot of other people needed as well... Anyone know what other sorts of people we'll need for a serious game project? There are at least 22 jobs, and some of the jobs require several people, but If we get into this industry, we have to be BETTER at it, so there will need to be excelent musicians, sound engineers, storywriters, artists, and programmers, and also have more than at least the average game company... Besides that, we need to avoid mediocrity or middle ground as much as we can, and go for excelence and orginality. So... For those of you who, like me, feel called to this, find out what area you could focus on getting trained in, and for those who have skills in sound recording or animation but don't see video games as your future career, consider if you may want to some day help us out.
Anyhow, this is just up to get people's eyes... Many of these jobs can carry into other areas of work, and other areas of entertainment as well, so a game production team could understandably have members in an animated TV show team or in a film production team. The video game takes aspects from every other form of entertainment, so having a video game team in the center would be the perfect hub for other things as well, including music.
Any thoughts?
EDIT: I added a new branch and added more programmers' jobs.
I. Designers
...A. "Gameplay" story writer
...B. Concept Artist
...C. Planners
II. Production Team
...A. Directors
......1. Overseer
......2. Art Director
......3. Scenario Director
......4. Sound Director
...B. Artists
......1. Concept Artist
......2. Character Modelers
......3. Background modelers
......4. Character animators
......5. Additional modelers
......6. Additional animators
......7. Character mapping
......8. Environment Mapping
...C. Sound design
......1. Musicians
.........a. Music Director
.........b. Additional musicians (optional)
......2. Recording engineers
......3. Foley Operator
......4. Sound Director
...D. Programmers
......1. Hit detection
......2. Battle/quest programmers (getting the game to be a game)
......3. Optimizers
......4. Beta-testers and error correction
......5. Development Tool programmers
III. Business & Support
...A. Lawyer(s)
...B. Accountants
...C. Researchers
IV. At Volt's request, renaisance men AKA I got a C- in EVERYTHING ^_^
In any case, to make a Video game will require a lot of different complimentary skills, so we need people to focus on different aspects. Get as good as you can on those aspects, and get enough people to fill all of those requirements (and having ourselves established in the industry long enough to not be laughed off the face of the earth, if only laughed out of our home countries) There are LOTS of programmers needed, but there are a lot of other people needed as well... Anyone know what other sorts of people we'll need for a serious game project? There are at least 22 jobs, and some of the jobs require several people, but If we get into this industry, we have to be BETTER at it, so there will need to be excelent musicians, sound engineers, storywriters, artists, and programmers, and also have more than at least the average game company... Besides that, we need to avoid mediocrity or middle ground as much as we can, and go for excelence and orginality. So... For those of you who, like me, feel called to this, find out what area you could focus on getting trained in, and for those who have skills in sound recording or animation but don't see video games as your future career, consider if you may want to some day help us out.
Anyhow, this is just up to get people's eyes... Many of these jobs can carry into other areas of work, and other areas of entertainment as well, so a game production team could understandably have members in an animated TV show team or in a film production team. The video game takes aspects from every other form of entertainment, so having a video game team in the center would be the perfect hub for other things as well, including music.
Any thoughts?
EDIT: I added a new branch and added more programmers' jobs.