Sc-rum'pet :: The Om-Nom Adventures
PostPosted: Mon May 12, 2008 8:31 pm
I've been working an undergraduate research project (*COUGHHACKCOUGH*) this semester with GAMBIT, my school's game lab; we spend 10 hours a week on a 7-person team to quotequote "research" (>_>; ) game design and ultimately create a finished product.
Behold: Sc-rum'pet :: The Om-Nom Adventures!
(You do need to install Unity Web Player in order to play; sorry 'bout that... Also, instructions ARE helpful.)
We used Unity 3D engine. The game itself is more like a mini-game because 10 hours a week for a semester is about 2.5 weeks working full time; also, we focused on making a one-mechanic game, so the, uh, story is kiiind of tacked on >_>;. I was one of two artists; I'm responsible for character design/modeling/texturing, creating the skybox and background, and implementing and rendering levels.
It was fun! Which is why I'm going to work full time (on a different project) in lab this summer.
(if you can beat the last level, please raise you hand. I CAN'T.)
Behold: Sc-rum'pet :: The Om-Nom Adventures!
(You do need to install Unity Web Player in order to play; sorry 'bout that... Also, instructions ARE helpful.)
We used Unity 3D engine. The game itself is more like a mini-game because 10 hours a week for a semester is about 2.5 weeks working full time; also, we focused on making a one-mechanic game, so the, uh, story is kiiind of tacked on >_>;. I was one of two artists; I'm responsible for character design/modeling/texturing, creating the skybox and background, and implementing and rendering levels.
It was fun! Which is why I'm going to work full time (on a different project) in lab this summer.
(if you can beat the last level, please raise you hand. I CAN'T.)