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Havent been here in a while...
PostPosted: Wed Dec 15, 2004 9:01 pm
by JediSonic
I havent posted here in almost a month! Its just insane how much time school takes outta my life right now!!!
At least Christmas break is coming soon but in the
meantime there are finals to study for.
Amazingly I'm still in the top 30 members by post-count, so I guess the school-dayz are hard on us all.
By the way I'm thinking of changing my avatar (for the first time EVAR) sometime, because I've all but abandoned the Starsheep project for now because the program's code is such a mess. If you're sad to hear me make this announcement, I feel honored
However, I'm preparing to begin a new 3D space/air-combat game, that is if I ever have enough time to really get it off the ground. THe way my life's been going, we could be halfway through summer break before I have anything playable to show for it
... So how's
ya'll's lives been going?
PostPosted: Wed Dec 15, 2004 9:03 pm
by Swordguy
well welcome back...yeah i have been realy busy latly as well....
PostPosted: Wed Dec 15, 2004 9:06 pm
by Elric_kun
Welcome back!^^
aww, and i was looking forward to Star Sheep ._.
PostPosted: Wed Dec 15, 2004 9:15 pm
by JediSonic
Well, I might decide to go and put starsheep up as-is (even though its buggy and without a story mode) so that people can play something better than the original demo.
PostPosted: Thu Dec 16, 2004 9:18 am
by Retten
No StarSheep! 0_o how sad......good luck on that new project of yours though sounds really cool. And yes school has been keeping me way to busy as well
PostPosted: Thu Dec 16, 2004 9:32 am
by Omega Amen
Nice to see you, Jedisonic. It will take a while for me to get used to you not having that StarSheep avatar.
PostPosted: Thu Dec 16, 2004 9:33 am
by Mangafanatic
Wow, where is this top thirty members list of which you speak?
Well, welcome back and do well on your finals!
PostPosted: Thu Dec 16, 2004 10:04 am
by Felix
I don't know you, but welcome back anyway!
That Starsheep thing sounded cool.
PostPosted: Thu Dec 16, 2004 10:13 am
by Zar
The return of the sheep! You cant have CAA without the sheep!!!!!!!!!!!!!
PostPosted: Thu Dec 16, 2004 10:28 am
by shooraijin
O-kaeri nasai.
Osaka, click the members list, and then click Posts. That's the "top posters" list.
PostPosted: Thu Dec 16, 2004 12:34 pm
by CobaltAngel
W00t!!!! It's teh Josh-kun!! *glompx8642359* ^^!! I'm so glad tohave you back. *huggles* Rock hard man!
PostPosted: Thu Dec 16, 2004 3:32 pm
by JediSonic
Thanks, guys ^^ Life's been getting pretty stressful lately... its nice to know you all still remember me! haha
Even though this new game I'm making is primarily still in the dream-n-sketch stage, I'll try to fill you in on some details and why I think it'll turn out more sucessfully than starsheep:
1) I've spent a whole semester of school in a class called "how to design programs" which has helped me learn the value of thinking code out before you write it, and keeping stuff neat and organized so that you have nothing resembling the almost 2000 lines of pure CHAOS floating around that was starsheep.
2) This game have 360-degree environments unlike starsheep, and will perhaps feel a tiny bit more like a simulator than pure arcade-style.. but dont worry I'll keep it fast-paced enough
I loved the "X-Wing" space sim games when I was little... it will probably be like a non-starwars-related hybrid of that gameplay style and Rogue Squadron. I say a mix with Rogue Squadron since it will have more variety of gameplay, be faster-paced, and quite possibly 3rd-person at times.
3) In addition to flying around there will probably be a few ground-based missions as you will be piloting an E.C.S.T.R.A. (Experimental Combat STarfighter with Remorphable Airfoils) that is capable of transforming for different tasks. The pun is that your ship's ground-based forms are called, collectively, ECSTRA: Terrestrial. You guys should know from starsheep that I cant make a game design without some oddball humor thrown in
4) The graphics will show some improvment over starsheep; the plan is actually use some textures besides grass and menu buttons
5) I've learned a little more about writing music in the last year (a more hidden failure of starsheep was my inability to write music that I liked for it; I kept trying to implement starfox melodies with an original feel and.. it didnt work)
6) Even though I currently dont have the foggiest notion of how to do this, I would LOVE to have joystick support in this game because the controls might be pretty icky without one.
PostPosted: Thu Dec 16, 2004 10:06 pm
by Kokhiri Sojourn
Nice to have you here again, JediSonic, though I can't really welcome you back much, because I've been absent just as long as you have been. Hope that your semester went well, and that the next is even better.
PostPosted: Fri Dec 17, 2004 1:13 pm
by Kisa
Aye, yes, I know how school has taken over as well.... I have also returned after the finals have finally finished ^^
PostPosted: Fri Dec 17, 2004 7:50 pm
by Fsiphskilm
why don't you
PostPosted: Sat Dec 18, 2004 7:33 am
by JediSonic
Thanks, Volt
The main 3 reasons I havent made any project of mine open-source yet is:
1) I'm paranoid about someone stealing it
2) Most of my code is so bad that if I revealed it to the average guru I'd probably get lots of insults and
3) Although I agree that a lot of open source
team efforts turn out good, and probably reduces the hassle of not letting the source "leak out" but as I dont have a group of people I'm working with, what can opensource actually
do for me?
PostPosted: Sat Dec 18, 2004 11:49 am
by uc pseudonym
Glad to see you back, JediSonic. I knew that something had been missing. Actually, I'd suggest you keep the Starsheep avatar. Regardless of whether you ever type a character on the program, it is certainly unique.