Thanks, guys ^^ Life's been getting pretty stressful lately... its nice to know you all still remember me! haha
Even though this new game I'm making is primarily still in the dream-n-sketch stage, I'll try to fill you in on some details and why I think it'll turn out more sucessfully than starsheep:
1) I've spent a whole semester of school in a class called "how to design programs" which has helped me learn the value of thinking code out before you write it, and keeping stuff neat and organized so that you have nothing resembling the almost 2000 lines of pure CHAOS floating around that was starsheep.
2) This game have 360-degree environments unlike starsheep, and will perhaps feel a tiny bit more like a simulator than pure arcade-style.. but dont worry I'll keep it fast-paced enough
I loved the "X-Wing" space sim games when I was little... it will probably be like a non-starwars-related hybrid of that gameplay style and Rogue Squadron. I say a mix with Rogue Squadron since it will have more variety of gameplay, be faster-paced, and quite possibly 3rd-person at times.
3) In addition to flying around there will probably be a few ground-based missions as you will be piloting an E.C.S.T.R.A. (Experimental Combat STarfighter with Remorphable Airfoils) that is capable of transforming for different tasks. The pun is that your ship's ground-based forms are called, collectively, ECSTRA: Terrestrial. You guys should know from starsheep that I cant make a game design without some oddball humor thrown in
4) The graphics will show some improvment over starsheep; the plan is actually use some textures besides grass and menu buttons
5) I've learned a little more about writing music in the last year (a more hidden failure of starsheep was my inability to write music that I liked for it; I kept trying to implement starfox melodies with an original feel and.. it didnt work)
6) Even though I currently dont have the foggiest notion of how to do this, I would LOVE to have joystick support in this game because the controls might be pretty icky without one.