A CLAMP Title Could Be Real?

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A CLAMP Title Could Be Real?

Postby AsianBlossom » Mon Apr 30, 2007 1:53 pm

What do you think? Are we close to a real Angelic Layer? That's what I'm seeing with this.


http://news.yahoo.com/s/ap/20070430/ap_on_hi_te/mind_reading_toys;_ylt=AgC7pHmc0BtsXT75gLUBng0DW7oF

By RACHEL KONRAD, AP Technology Writer
Mon Apr 30, 7:48 AM ET

SAN JOSE, Calif. - A convincing twin of Darth Vader stalks the beige cubicles of a Silicon Valley office, complete with ominous black mask, cape and light saber. But this is no chintzy Halloween costume. It's a prototype, years in the making, of a toy that incorporates brain wave-reading technology.
Behind the mask is a sensor that touches the user's forehead and reads the brain's electrical signals, then sends them to a wireless receiver inside the saber, which lights up when the user is concentrating. The player maintains focus by channeling thoughts on any fixed mental image, or thinking specifically about keeping the light sword on. When the mind wanders, the wand goes dark.

Engineers at NeuroSky Inc. have big plans for brain wave-reading toys and video games. They say the simple Darth Vader game — a relatively crude biofeedback device cloaked in gimmicky garb — portends the coming of more sophisticated devices that could revolutionize the way people play.

Technology from NeuroSky and other startups could make video games more mentally stimulating and realistic. It could even enable players to control video game characters or avatars in virtual worlds with nothing but their thoughts.

Adding biofeedback to "Tiger Woods PGA Tour," for instance, could mean that only those players who muster Zen-like concentration could nail a put. In the popular action game "Grand Theft Auto," players who become nervous or frightened would have worse aim than those who remain relaxed and focused.

NeuroSky's prototype measures a person's baseline brain-wave activity, including signals that relate to concentration, relaxation and anxiety. The technology ranks performance in each category on a scale of 1 to 100, and the numbers change as a person thinks about relaxing images, focuses intently, or gets kicked, interrupted or otherwise distracted.

The technology is similar to more sensitive, expensive equipment that athletes use to achieve peak performance. Koo Hyoung Lee, a NeuroSky co-founder from South Korea, used biofeedback to improve concentration and relaxation techniques for members of his country's Olympic archery team.

"Most physical games are really mental games," said Lee, also chief technology officer at San Jose-based NeuroSky, a 12-employee company founded in 1999. "You must maintain attention at very high levels to succeed. This technology makes toys and video games more lifelike."

Boosters say toys with even the most basic brain wave-reading technology — scheduled to debut later this year — could boost mental focus and help kids with attention deficit hyperactivity disorder, autism and mood disorders.

But scientific research is scant. Even if the devices work as promised, some question whether people who use biofeedback devices will be able to replicate their relaxed or focused states in real life, when they're not attached to equipment in front of their television or computer.

Elkhonon Goldberg, clinical professor of neurology at New York University, said the toys might catch on in a society obsessed with optimizing performance — but he was skeptical they'd reduce the severity of major behavioral disorders.

"These techniques are used usually in clinical contexts. The gaming companies are trying to push the envelope," said Goldberg, author of "The Wisdom Paradox: How Your Mind Can Grow Stronger As Your Brain Grows Older." "You can use computers to improve the cognitive abilities, but it's an art."

It's also unclear whether consumers, particularly American kids, want mentally taxing games.

"It's hard to tell whether playing games with biofeedback is more fun — the company executives say that, but I don't know if I believe them," said Ben Sawyer, director of the Games for Health Project, a division of the Serious Games Initiative. The think tank focuses in part on how to make computer games more educational, not merely pastimes for kids with dexterous thumbs.

The basis of many brain wave-reading games is electroencephalography, or EEG, the measurement of the brain's electrical activity through electrodes placed on the scalp. EEG has been a mainstay of psychiatry for decades.

An EEG headset in a research hospital may have 100 or more electrodes that attach to the scalp with a conductive gel. It could cost tens of thousands of dollars.

But the price and size of EEG hardware is shrinking. NeuroSky's "dry-active" sensors don't require gel, are the size of a thumbnail, and could be put into a headset that retails for as little as $20, said NeuroSky CEO Stanley Yang.

Yang is secretive about his company's product lineup because of a nondisclosure agreement with the manufacturer. But he said an international toy manufacturer plans to unveil an inexpensive gizmo with an embedded NeuroSky biosensor at the Japan Toy Association's trade show in late June. A U.S. version is scheduled to debut at the American International Fall Toy Show in October.

"Whatever we sell, it will work on 100 percent or almost 100 percent of people out there, no matter what the condition, temperature, indoor or outdoors," Yang said. "We aim for wearable technology that everyone can put on and go without failure, as easy as the iPod."
Researchers at NeuroSky and other startups are also building prototypes of toys that use electromyography (EMG), which records twitches and other muscular movements, and electrooculography (EOG), which measures changes in the retina.

While NeuroSky's headset has one electrode, Emotiv Systems Inc. has developed a gel-free headset with 18 sensors. Besides monitoring basic changes in mood and focus, Emotiv's bulkier headset detects brain waves indicating smiles, blinks, laughter, even conscious thoughts and unconscious emotions. Players could kick or punch their video game opponent — without a joystick or mouse.

"It fulfills the fantasy of telekinesis," said Tan Le, co-founder and president of San Francisco-based Emotiv.

The 30-person company hopes to begin selling a consumer headset next year, but executives would not speculate on price. A prototype hooks up to gaming consoles such as the Nintendo Wii, Sony PlayStation 3 and Microsoft Xbox 360.

Le, a 29-year-old Australian woman, said the company decided in 2004 to target gamers because they would generate the most revenue — but eventually Emotive will build equipment for clinical use. The technology could enable paralyzed people to "move" in virtual realty; people with obsessive-compulsive disorders could measure their anxiety levels, then adjust medication accordingly.

The husband-and-wife team behind CyberLearning Technology LLC took the opposite approach. The San Marcos-based startup targets doctors, therapists and parents of adolescents with autism, impulse control problems and other pervasive developmental disorders.

CyberLearning is already selling the SmartBrain Technologies system for the original PlayStation, PS2 and original Xbox, and it will soon work with the PlayStation 3 and Xbox 360. The EEG- and EMG-based biofeedback system costs about $600, not including the game console or video games.

Kids who play the race car video game "Gran Turismo" with the SmartBrain system can only reach maximum speed when they're focused. If attention wanes or players become impulsive or anxious, cars slow to a chug.

CyberLearning has sold more than 1,500 systems since early 2005. The company hopes to reach adolescents already being treated for behavior disorders. But co-founder Lindsay Greco said the budding niche is unpredictable.

"Our biggest struggle is to find the target market," said Greco, who has run treatment programs for children with attention difficulties since the 1980s. "We're finding that parents are using this to improve their own recall and focus. We have executives who use it to improve their memory, even their golf."
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Postby Fish and Chips » Mon Apr 30, 2007 2:22 pm

Angelic Layer?

I'd rather not think about the possible emotional ramifications of such a thing. I also don't want lecherous scientists hiding in the bushes.
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Postby JediSonic » Mon Apr 30, 2007 3:46 pm

Weeeird. I dont think I'd buy one. lol
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Postby wingedfox » Mon Apr 30, 2007 5:40 pm

that sound like it would be so cool once they perfect it
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Postby Alice » Mon Apr 30, 2007 8:16 pm

Fish and Chips wrote:Angelic Layer?

I'd rather not think about the possible emotional ramifications of such a thing. I also don't want lecherous scientists hiding in the bushes.

He wasn't lecherous! He just had really bad timing! Um... right?! :sweat:

Thanks for posting the article! That looks really interesting, and I'll try to read it in-depth later. :)
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Postby Tenshi no Ai » Mon Apr 30, 2007 8:28 pm

Interesting how it's been out for 2 years and already sold quite a few units for being "news"... Of course the actual general public never hears about it until later^^
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Postby MasterDias » Mon Apr 30, 2007 9:25 pm

Well, as long as it doesn't fry anyone's brain waves.

I can see it now. The ultimate public relations nightmare...
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Postby AsianBlossom » Tue May 01, 2007 3:47 am

Alice wrote:He wasn't lecherous! He just had really bad timing! Um... right?! :sweat:

Thanks for posting the article! That looks really interesting, and I'll try to read it in-depth later. :)


You're welcome, and...I don't know, but if he is lecherous, then that's two characters Andy McAvin has played that are like that (unless I've missed any other series...) Anyways, just a personal thought.

And yeah, they would have to perfect the system so it doesn't end up giving people brain cancer or tumors or anything.
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Postby termyt » Tue May 01, 2007 6:51 am

Well, of course the technology is in its infancy, but who knows where it could lead? It's pretty exciting. THanks for the post.
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Postby Neko Niisan » Sat May 05, 2007 1:49 pm

Interesting, it is a little scary to think that ideas like this are becoming a reality. It wasn't that long ago when this kinda of thing was in all the Sci-fi movies and yet here it is...

Its a bit surreal, or is that just me? ¬¬
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Postby Kuro-Mizu » Sat May 05, 2007 3:02 pm

reminds me of that one season of adventures in odyssey.....

Oh nvm...

but why just use this for things like toys? why not use it to help legless people walk on fake legs and other things....?
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Postby Technomancer » Sat May 05, 2007 3:04 pm

I can't speak to Angelic Layer, since I've never seen it, but I have read a few articles on this subject before (they have also trained animals to make use of these devices as well). I'm not sure how the game concept will work, but this certainly has other possibilities such as helping the disabled, and could lead to some interesting telepresence applications as well. However, in order for it to be really useful it is likely that there will need to be further improvements to the signal processing side of things.
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Postby AsianBlossom » Fri May 11, 2007 8:23 am

Very true. In fact, as far as Angelic Layer goes:

[spoiler=Angelic Layer]In the show, the technology that was behind the game of Angelic Layer was originally designed to help people who had multiple schlerosis and the like whose brains worked perfectly but whose nerves didn't. The only reason it became a marketed game was because they were low on funding. Thankfully, it became a practically instant success and they were able to continue the project.[/spoiler]

So yeah, you're totally right. In fact, there was this one girl in the news who had a completely robotic arm that she was able to move with help from a computer chip implanted in her brain.
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Postby Saj » Fri May 11, 2007 9:25 am

Kids who play the race car video game "Gran Turismo" with the SmartBrain system can only reach maximum speed when they're focused. If attention wanes or players become impulsive or anxious, cars slow to a chug.



This device is anti-ADD and i refuse to buy one!
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Postby Bobtheduck » Fri May 11, 2007 12:41 pm

Why are people reporting on this stuff like it's new (referring to the media, no to anyone here)? They've been using these kind of things for ADHD treatment for well over a decade, now... I should know... I used to use it. One such "game" involved keeping superman in the air and one involved something stupid like drawing the lines on the road... It's been around for a long time, and what they're showing now isn't exactly leaps and bounds ahead of what they had back then. The only difference, it seems, is that they are adapting real videogames to it (ones where you can win or lose)

Methinks the people behind the technology are using the gap between anyone knowing about it to bring it out again like it's "new" and hype people up for the progress that may be made in it (even though there hasn't been) so they can sell it more effectively. I'm thinking it hasn't done as well as they liked, and they haven't progressed very far, so they are desperate. That's why there are the leaks to the news organizations.
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Postby GracefulRocker » Sun May 13, 2007 6:59 pm

There's too much risk for invasion into one's privacy...I'll pass.
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Postby Kisa » Mon May 14, 2007 12:06 pm

That would be cool, if perfected to being as awesome as the real layer game ^^
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Postby AsianBlossom » Mon May 14, 2007 3:32 pm

I know; I'm still trying to think about what I would do for my angel's looks, stats, name, etc.
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Postby Kisa » Tue May 15, 2007 5:45 am

When I first read Angelic Layer I was like, this could definitley be done down the road... walla! Here are the baby steps ^^
I wonder if they will have special stores like Piffle to get the gear? lol
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Postby AsianBlossom » Tue May 15, 2007 9:40 am

Maybe...or maybe high-end toy retailers. They'd also need space for a bunch of practice and playing layers.
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"Do not underestimate the power of the muffin! The muffin will smite all those who question it! The muffin will crush all nay-sayers! He who controls the muffin shall control the entire world!" -Taishi, Comic Party English Dub
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Postby Kisa » Tue May 15, 2007 10:21 am

ooh ooh like the place they always go and get the room to train in... awww yea ^^ (getting waaaay too excited here, lol)
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Postby AsianBlossom » Tue May 15, 2007 10:40 am

Yeah, like that. Actually, it looked like there was a karaoke machine in the room in the manga's first book. (*side thought* Maybe I should review the manga...I already own the first book...just gotta buy the others...)

But if it's real, then I am sooo gonna do it...once they're sure it doesn't cause brain tumors or anything, lol.
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