mechana2015 wrote:GW's killing off online stores worldwide now so I'm really conflicted about them. On one hand, crazy, terrible business practices, on the other side...Tau update in 2 weeks. =.=
(though most of our releases being greater than 50 bucks each... not exactly encouraging)
Yamamaya wrote:Yeah Doom just absorbing all of those wounds is a really awesome ability. Especially when he deep strikes right in between a bunch of your enemies' units. His only weakness is his T4 which lets him be insta killed by S8 weapons pretty easily. Then again, I'd be deep striking the Trygons too, so the enemy would have a lot to worry about.
Yamamaya wrote:I hope when we do get a codex update, it will buff Genestealers. New outflanking rules really take away their greatest strength, especially since they are such a glass cannon anyway.
mechana2015 wrote:Interesting to hear about how the new psychic rules are influencing Nids.
BTW have I mentioned I hate Tervigons?
mechana2015 wrote:Edit: Got some resin bases to redo them from forgecraft. I think I'll be tearing them entirely apart and rebuilding the models with mods to match the new style more. I'd originally intended to do this anyways, but being in a weekly escalation sort of ruined those plans in a big way. For anyone thats big on building, modding, fancy basing and non speed painting should NEVER do an escalation league for 40K, there's too many models in the average army to do a good job at any of those unless you have nothing to do but paint and build models, week upon week. It actually somewhat killed a lot of my interest in the game for quite a while, between the Tau Codex getting smashed by pretty much everyone (I won one game total, against another Tau Player... and most games weren't close), and feeling rushed to paint to get the points for painting/modeling .
Peanut wrote:
I'm curious, were you mostly getting out-shot or out-assaulted?
mechana2015 wrote:Kroot bubblewrap only went so far unfortunately. A kroot squad of 12 (a box) with no save still racked up over 80 points, over 110 if you wanted them to have a 6+ save, all while chewing up an infantry slot, blocking line of sight and dying on 3's to bolter fire and flamers, no save allowed. Good luck against a landspeeder with a heavy flamer and deepstrike, or even just a well planned scout move. (I'm not even gonna bring up what newer stuff does to kroot... needless to say, unless they got a biiig buff or points cut, they're gonna be rare due to things like the Chaos dragon flamer).
The new book should help a ton since we'll supposedly be getting ICHQs allowing a 50-100% increase in fire rate if we stand our ground, and the ability to Overwatch with any unit within a certain distance of a unit that's being assaulted. Combined with a possible 1 point reduction in firewarrior costs (and hopefully a 1-2 point reduction to kroot) could make things seem more reasonable.
We also picked up an extra 3 inches to rapid fire thanks to another shift in the main rules.
(I did slightly mess up the rules up there, you can't assault out of Deep Strike, even in 5th ed.)
Edit 4/3: reports are coming in that GW shorted the plastics drastically and they may not be available from many retailers for a few weeks. Welp more time to plan my stuff out then and carefully consider what I'll really need.
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